Top 10k strings from Your Sinclair - Issue 79 - The Magnificent Seven 16 (1992)(Your Sinclair)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /

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   7 aengtenowt
   6 bengtenowt
   6 ;"        ":
   4 o$(n)+".":
   3 bcflagsdat
   3 adreensdat
   3 :setpalette
   3 (l*th+(r)):
   3 "CrunchCode"
   2 t=t-d(n,fi):
   2 t=t+d(n,fi):
   2 screensdata:
   2 r+d(n,d)*th,t
   2 pager,page1
   2 p$(c1)+" for "+
   2 o(n1,d)=c1:
   2 o(n,tw)=e:
   2 o$="Chevlon":
   2 mn>o(n1,th)+th
   2 mn+" daeyar.":
   2 m$=k$+" hits "+y$:
   2 m$=" Nothing.":
   2 isleepnowt
   2 d(n,tw)=th
   2 d(n,tw)=d:
   2 c(d,fo)=pcwp:
   2 c(d,fi)=c(d,fi)+c(d,fo):
   2 c(c1,th)=9
   2 c(c1,si)=c(c1,si)+
   2 c(c1,se)=c(c1,se)+mn:
   2 c(c,se)=c(c,se)-mn:
   2 c(c,se)<mn
   2 asleepnowt
   2 EPERFECT BONUS:
   2 (d(n,d)*th+(r)):
   2 "File name of screen: ";b$:
   2 "File name of compressed screen ";b$:
   1 ~++Fw##p###
   1 z$="standing beside an  old castle.":
   1 z$="outside a crumbling tower.":
   1 z$="on the edge of a    wide, dark lake.":
   1 z$="on an old stone     stairway.":
   1 z$="on an old stone     bridge.":
   1 z$="on a worn mountain  track.":
   1 z$="on a winding stone  staircase.":
   1 z$="on a winding forest path.":
   1 z$="on a twisting forestpathway.":
   1 z$="on a stony hilltop.":
   1 z$="on a stone bridge   over a deep chasm.":
   1 z$="on a steep hilly    path.":
   1 z$="on a sparsely woodedhillside.":
   1 z$="on a mist shrouded  hillside.":
   1 z$="on a high mountain  pass.":
   1 z$="on a grassy         hillside.":
   1 z$="on a dreary, lonely hilltop.":
   1 z$="on a cumbling path  with a terrifying drop below.":
   1 z$="on a cheerless      mountainside":
   1 z$="on a boulder strewn hillside.":
   1 z$="in the middle of a  circle of tall standing stones.":
   1 z$="in the hall of the  moon.":
   1 z$="in the hall of      flames.":
   1 z$="in an old church.":
   1 z$="in an empty cottage.":
   1 z$="in a wide stone     corridor.":
   1 z$="in a wide misty     valley.":
   1 z$="in a wide clearing.":
   1 z$="in a twisting       passageway.":
   1 z$="in a tangled forest choked with a thick layer of    brambles.":
   1 z$="in a small stone    house.":
   1 z$="in a small bare     room.":
   1 z$="in a sheltered dry  cave.":
   1 z$="in a ruined stone   tower.":
   1 z$="in a roughly hewn   cavern.":
   1 z$="in a leafy glade.":
   1 z$="in a large arched   hallway.":
   1 z$="in a huge cavern,   the top of which is hidden in   the darkness.":
   1 z$="in a dark, thickly  wooded area.":
   1 z$="in a dark, flooded  cavern.":
   1 z$="in a dark, dreary   wood.":
   1 z$="in a dark room.":
   1 z$="in a dark hollow    littered with moss covered      stones.":
   1 z$="in a cramped prison cell.":
   1 z$="in a circular stone room.":
   1 z$="in a busy cobbled   street.":
   1 z$="beside a shallow    clear pool.":
   1 z$="amongst huge        oaktrees.":
   1 z$="'s spell misfires.":
   1 z$=" narrowly misses.":
   1 z$=" misses completely.":
   1 xpos=xpos+3
   1 xg=c(def,fo)*
   1 xg=(t(x1,tw)*fi):
   1 xg=(k(x1,tw)*fi):
   1 x$(x)=w$(j+88
   1 x$(x)=w$(j+83
   1 x$(x)=w$(j+73
   1 x$(x)=w$(j):
   1 x$(f)="        ":
   1 x         
   1 w$(start)(1
   1 the zombieC
   1 th;w$(c+21
   1 th;"Chevlon ":
   1 t(x1,th)=e:
   1 t(x1,th)=e
   1 t(door,th)>e
   1 start=start+1
   1 si;w$(c+21
   1 setpalette
   1 s$="Chevlon"
   1 ring    headbandbrooch  stone   new key red key blue keyhorn    cloak   belt    sphere  paintingflute   gauntletscroll  lock kitnote    leaf    helm    sceptre money   Chevlon Irizarg TharagonDewlyn  Thorne  Torrog  Flame   Rothric Elwick  Balorn  Thurok  Tulwyn  Felinor Urthag  Liundae Kharm   Oruthu  Elria   Erkris  Thiun   ghoul   spectre zombie  vampire wraith  skeletonghost   werewolfbig orc troll   wolf            giant   dragon  drake   centaur spider  wyvern  bear    lion    red wolfharpy   8door   8door   9door   9door   0door   0door   :door   :door   ;door   ;door   Attack  Close   Disarm  Examine Open    Pick lckRemove  Spell   Wait    Wear    Help    Buy     Give    Sell    Swap    Cure    Analyse Detect TPick lckHeal    Disarm TTru HealWater BlConfuse Ice BoltMoney   Fire BltFriend  Dark Blt
   1 r+d(n,si)*th,t:
   1 power=splvl*si+(c(c,tw)*fi)
   1 pic       
   1 phhPxxhh((
   1 pcwp=c(d,fo):
   1 pcdef=c(d,fi)
   1 pager=32777
   1 pager,page2:loadshowall
   1 pager,page1:loadshowall
   1 p$(t)+" says,""No."".":
   1 p$(t)+" dies.":
   1 p$(q)+".":
   1 p$(q)+" is dead.":
   1 p$(n)+" says"""
   1 p$(f)+" says,""Hello.""":
   1 p$(f)+" goes "+d$(i*si+d
   1 p$(f)+" enters.":
   1 p$(def)+"'s money.":
   1 p$(c1)+".":
   1 p$(c1)+" says,""Thank you."".":
   1 p$(c1)+" looks puzzled.":
   1 p$(c1)+" feels stronger.":
   1 p$(c1)+" feels refreshed.":
   1 p$(c1)+" feels invigorated.":
   1 p$(c1)+" believes "+s$:
   1 p$(c1)+" "+
   1 p$(c)+" says,""":
   1 p$(c)+" is carrying:":
   1 p$(c)+" goes "+d$(dir*si+d
   1 p$(c)+" gets 8 daeyar.":
   1 p$(c)+" find's no other magic.":
   1 p$(c)+" enters.":
   1 p$(at)+" takes "+
   1 o(n1,th)>mn
   1 o(n1,d)=c:
   1 o(n,tw)=d:
   1 o(f,d)=def
   1 o(d(n,th),d)
   1 o$(q)+".":
   1 n=d(n,si):
   1 muse=muse+d:
   1 mn<o(n1,th)
   1 main      
   1 mag=mag+d:
   1 m$=y$+" mortally":
   1 m$=v$+"The dragon you       mention has only ever appeared  in legends.""":
   1 m$=v$+"Nobody has seen oneof those dragons for hundreds ofyears, you're wasting your      time.""":
   1 m$=v$+"I've heard rumours  that a dragon like the one you  speak of has been sighted beyondthe mountains to the south.""":
   1 m$=v$+"I have no":
   1 m$=v$+"I don't know":
   1 m$=u$+"west.":
   1 m$=u$+"south.":
   1 m$=u$+"north.":
   1 m$=u$+"east.":
   1 m$=s$+" wears the "+
   1 m$=s$+" unlocks the door.":
   1 m$=s$+" takes the "+
   1 m$=s$+" sells the "+
   1 m$=s$+" says,""No."".":
   1 m$=s$+" removes the "+
   1 m$=s$+" prepares "+g$(n):
   1 m$=s$+" opens the door.":
   1 m$=s$+" is struck on the chest":
   1 m$=s$+" is sent sprawling":
   1 m$=s$+" is knocked to the floor":
   1 m$=s$+" is knocked down by two":
   1 m$=s$+" hasn't enough money.":
   1 m$=s$+" gives the "+
   1 m$=s$+" gives "+
   1 m$=s$+" fails.":
   1 m$=s$+" drops the "+
   1 m$=s$+" does not have the":
   1 m$=s$+" disarms the trap.":
   1 m$=s$+" closes the door.":
   1 m$=s$+" can't wear that.":
   1 m$=s$+" buys the "+
   1 m$=m$+"No."".":
   1 m$=m$+"I'm not going":
   1 m$=m$+"Get lost!"".":
   1 m$=m$+" swings wildy,":
   1 m$=m$+" stumbles over in a":
   1 m$=m$+" recieves a weak blow to":
   1 m$=m$+" lunges forward,":
   1 m$=m$+" is struck on the leg.":
   1 m$=m$+" is sent sprawling":
   1 m$=m$+" is knocked to the":
   1 m$=m$+" is hit firmly on the":
   1 m$=m$+" completely":
   1 m$=m$+"                                "
   1 m$=k$+"'s firm strike":
   1 m$=k$+" viciously":
   1 m$=k$+" stuns "+y$:
   1 m$=k$+" inflicts a crushing":
   1 m$=k$+" delivers a strong":
   1 m$=k$+" deals a powerful":
   1 m$=k$+" cuts "+y$+"'s":
   1 m$=k$+" attacks "+y$+".":
   1 m$="}~hevlon is "+z$:
   1 m$="wounded, drops to the floor.":
   1 m$="with a blow to the shoulder.":
   1 m$="to do that."".":
   1 m$="the side.":
   1 m$="strikes "+y$+" on the":
   1 m$="squarely on the chest with a [\]fine strike.                 ^_`":
   1 m$="small fireballs, which seem to  have come from above.":
   1 m$="slicing through thin air.":
   1 m$="several feet across the room by a lightning bolt.":
   1 m$="right key.":
   1 m$="on the side of the neck.":
   1 m$="misses.":
   1 m$="is a good friend.":
   1 m$="help for the likes of you.""":
   1 m$="from "+
   1 m$="floor by a strong blast.":
   1 m$="daeyar.":
   1 m$="classless display of combat.":
   1 m$="chest and staggers back.":
   1 m$="causes a deep cut on the leg.":
   1 m$="by three razor sharp darts.":
   1 m$="by a spike which springs from a cleverly hidden hole.":
   1 m$="but loses balance.":
   1 m$="blow to the stomach.":
   1 m$="blow to the side.":
   1 m$="blow to the leg.":
   1 m$="arm, which starts bleeding.":
   1 m$="anything that could help,sorry.""":
   1 m$="[\] More than a dozen spikes    ^_` shoot through the ceiling,  piercing everything in the room.":
   1 m$="Water seeps through the roof.":
   1 m$="Time slowly passes....":
   1 m$="There is nothing to unlock.":
   1 m$="There is nothing to open here.":
   1 m$="There is nothing locked here.":
   1 m$="There is no escape yet.":
   1 m$="There is an ugly stone statue   here.":
   1 m$="There is a trap nearby.":
   1 m$="There is a faint trickle of     water.":
   1 m$="There are no traps here.":
   1 m$="The trees gently sway in the    breeze.":
   1 m$="The trap is already disarmed.":
   1 m$="The sky is alive with the sound of birds.":
   1 m$="The path is carpeted with a     thick layer of leaves.":
   1 m$="The passage has been flooded.":
   1 m$="That way is blocked.":
   1 m$="That spell requires too much    magic.":
   1 m$="Stalactites hang menacingly     downwards.":
   1 m$="Shadows gently flicker in the   torchlight.":
   1 m$="Set into the hillside are doublesteel doors with silver runes   upon them.":
   1 m$="On an old shop hangs a note     which reads,""Dariniun the seer  is unavailible at the moment dueto unforseen circumstances."".":
   1 m$="Of shiny brass.":
   1 m$="No traps are detected.":
   1 m$="Mighty stone pillars hold up    the roof.":
   1 m$="It's already closed.":
   1 m$="It is strangely quiet here.":
   1 m$="It is not being worn.":
   1 m$="It is already being worn.":
   1 m$="Game aborted.":
   1 m$="Foul smelling fungi clings to   the walls.":
   1 m$="Flames can be made out far      below.":
   1 m$="Chevlon makes good the escape.":
   1 m$="Chevlon is told in no uncertain terms what to do  with the idea.":
   1 m$="Chevlon is engulfed and burnt toa cinder, the flames die away.":
   1 m$="Chevlon can see:":
   1 m$="An old sycamore overhangs the   water, it's leaves shimmer with a silverish light.":
   1 m$="A small stream trickles past.":
   1 m$="A narrow river flows steadily   onwards.":
   1 m$="A fallen tree lies across the   path.":
   1 m$="A cool wind blows past.":
   1 m$="A chill wind sweeps past.":
   1 m$="A beautiful waterfall cascades  over smooth rocks.":
   1 m$="; The pool has a wonderous      < soothing effect on Chevlon's  = aching body.                  >":
   1 m$="#$% Unusual runes have been     &_/ scratched onto it.":
   1 m$="""The stone wall to the west is  an illusion"",says the ring.":
   1 m$="""The cavern wall to the south isan illusion"",says the ring.":
   1 m$="""The cave wall to the north is  an illusion"",says the ring.":
   1 m$=" Useful for getting past locked doors.":
   1 m$=" The stone gives protection     against flames.":
   1 m$=" The statue turns to face       Chevlon. Its icy glare causes   instant paralysis.":
   1 m$=" The ring detects illusions.":
   1 m$=" The helm aids trap disarming.":
   1 m$=" The headband protects against  mind attacks.":
   1 m$=" The end is carved in the  [\]  shape of a ram's head.     ^_`":
   1 m$=" The deadly acidic water  
   1 m$=" The brooch protects the holder from certian poisons.":
   1 m$=" Silver, in the shape of #$%    five intertwined oak     &_/    leaves.":
   1 m$=" Of a dull blue crystal.":
   1 m$=" Hard luck! It's in a strange   language.":
   1 m$=" Hand held,quite well decorated.":
   1 m$=" Four large stone slabs fall #$%from above, killing          &_/everything.":
   1 m$=" Flames shoot through small gapsin the floor.":
   1 m$=" Finely carved bone, set  [\]   with three emeralds.      ^_`":
   1 m$=" Felinor approaches Chevlon with
   1 m$=" Elria, an old friend, asks, [\]""Could you give this note to ^_`my brother, Kharm if you see    him."".Chevlon agrees and Elria  hands over the message.":
   1 m$=" Dark green and severely weather beaten.":
   1 m$=" Chevlon, hearing something frombehind, turns round to see a    small dragon no more than ten   feet long.":
   1 m$=" Chevlon's quest ends without   success.":
   1 m$=" Chevlon startles several deer  which quickly dart away.":
   1 m$=" Chevlon spots a huge 
   1 m$=" Chevlon quickly takes out the  sphere and holds it towards the dragon, which cautiously backs  away, to transmit an image of itto Morglin. Chevlon has won the bet. The quest is over....":
   1 m$=" Chevlon notices some faint [\] lights dancing about between^_` the trees.":
   1 m$=" Chevlon mind begins to feel    very tired.":
   1 m$=" Chevlon hears a high pitched   howl which is disturbingly      close.":
   1 m$=" Chevlon gives the leaf to      Felinor ,""Here try this."".      Felinor's face lights up,""Thanksfor your help, I'll go and try  this right away."". Felinor      leaves.":
   1 m$=" Chevlon feels calm and relaxed here.":
   1 m$=" Chevlon can use it to 
   1 m$=" Chevlon beckons to Kharm,""Here,take this note, its from your   sister."" Kharm takes the note  ;and thanks Chevlon. As Kharm   <reads the note, a smile appears=on his face, though he refuses >to reveal anything.":
   1 m$=" Cehvlon,hearing something from behind turns round to see a     small dragon, no more than ten  feet long.":
   1 m$=" Carved from maple wood.":
   1 m$=" An opaque green stone.":
   1 m$=" An eagle soars past overhead.":
   1 m$=" Almost perfectly spherical,
   1 m$=" A snakes head is etched on the front.":
   1 m$=" A slightly ripped landscape.":
   1 m$=" A drelnie leaf, useful for     healing.":
   1 m$=" A dagger sized unicorn's horn.":
   1 m$=" A bit dented, but should serve its purpose.":
   1 lpage1*16384
   1 loadshowall
   1 lengte=32778
   1 l$="0000":
   1 l$(tw)="1":
   1 l$(tw)="1"
   1 l$(th)="1"
   1 l$(i)="1":
   1 l$(fo)="1":
   1 l$(fo)="1"
   1 l$(d)="1":
   1 l$(d(n,fo))="1":
   1 l$(d(n,fo))="0":
   1 k(x1,th)=d:
   1 k(x1,fo)>e
   1 k(door,th)=d
   1 in the distance.":
   1 i1>t(x1,tw)
   1 i1>k(x1,tw)
   1 i(cr+o)=e 
   1 huse=huse+d:
   1 ht=atstr-c(def,fi):
   1 hits=hits+d:
   1 flashcrunch
   1 e;"        ":
   1 disarm trap. true heal.   a water bolt.confuse.     an ice bolt. create money.a fire bolt. good friend. a dark bolt. 
   1 dir*si+si):
   1 data      
   1 d;"More...":
   1 d(x1*tw,tw)=th:
   1 d(n,tw)=tw
   1 d(n,tw)=th:
   1 d((x1*tw)-d,tw)=th:
   1 cure.        analyse.     detect trap. pick lock.   heal.
   1 crunched screen, load it to 40000 and POKE 32777,IN 252 BAND 31.Then CALL 32771."
   1 creensdata
   1 colour    
   1 cobbledtogetherinstructions:
   1 cengtenowt
   1 c(t,si)>c(t,tw)*fi+ei
   1 c(t,si)=c(t,tw)*fi+ei
   1 c(t,ei)>c(t,tw)*se
   1 c(t,ei)=c(tw,ei)*se
   1 c(n,th)>fo
   1 c(f,d)>108
   1 c(f,d)=c(f,d)+l(i+63
   1 c(f,d)=c(f,d)+l(i+49
   1 c(f,d)<270
   1 c(def,tw)=g:
   1 c(def,si)=c(def,si)-ht:
   1 c(def,si)<d
   1 c(def,se)>e
   1 c(d,tw)=c(d,tw)+d:
   1 c(d,si)=c(d,si)-fi:
   1 c(d,si)=c(d,si)-d
   1 c(d,si)=c(d,si)+fi:
   1 c(d,si)=c(d,si)+d:
   1 c(d,si)=c(d,si)+15
   1 c(d,fo)=e:
   1 c(d,fo)=c(d,fo)-2
   1 c(d,fo)=c(d,fo)+th:
   1 c(d,fo)=c(d,fo)*tw:
   1 c(d,fo)/tw:
   1 c(d,fi)=pcdef:
   1 c(d,fi)=pcdef
   1 c(d,fi)=c(d,fi)+tw:
   1 c(d,fi)/tw:
   1 c(d,ei)=e:
   1 c(d,ei)=c(d,tw)*se:
   1 c(d,ei)=c(d,ei)+se:
   1 c(d,ei)=c(d,ei)+d:
   1 c(c1,tw)=g:
   1 c(c1,th)=e:
   1 c(c1,si)=c(c1,si)-i:
   1 c(c1,si)=c(c1,si)+fi:
   1 c(c1,si)<1
   1 c(c1,se)=c(c1,se)-mn:
   1 c(c1,se)<mn
   1 c(c1,fi)=c(c1,fi)-th:
   1 c(c,tw)=g:
   1 c(c,th)>fo
   1 c(c,th)<fi
   1 c(c,si)=c(c,si)-15
   1 c(c,se)=c(c,se)+mn:
   1 c(c,se)=c(c,se)+ei:
   1 c(c,ei)=c(c,ei)-splvl
   1 c(c,ei)<splvl
   1 c(c,d)=c(c,d)+off
   1 c(at,se)=c(at,se)+c(def,se):
   1 c$="the "+
   1 bsngtenowt
   1 bsleepnowt
   1 border    
   1 beside a shallow    clear pool.L
   1 bcflagnowt
   1 atstr>c(def,fi)
   1 atstr=c(at,fo)+i
   1 aengtesdat
   1 acflagsdat
   1 a(char,th):
   1 a$=x$(x)(d
   1 ^(l/245.92
   1 Your Sinclair
   1 When decrunching a screen:
   1 When crunching a screen:
   1 Used with Permission. Whose, we're not telling.
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
   1 UUUUUUUUUUUUUUUU
   1 Turbo The Tortoise (Demo)
   1 Turbo Demo
   1 This program was written by
   1 There is a door to the 
   1 Take it away David...:
   1 TZXed by Andrew Barker0
   1 TO THE START OF SIDE 2, THE
   1 Screen Squash (Sam Coupe)
   1 Public Domain
   1 Phone 31 - (0)1650 - 44147:
   1 PREHISTORIC ZON
   1 My address is:
   1 Magazine Covertape
   1 Lord Insanity/David Gommeren, 23rd April 1991:
   1 Load the crunched screen at 40000, poke the page the new screen must came into 32777 and call 32771, if the cruncher suspects an error (because it was not an crunched screen you loaded at 40000) it stores FFFF at 32778/9:
   1 Just make sure your screen is currently displayed, then CALL 32768, it destroyes your screen, and will store the length of your new screen at 32778/9 (hi/low):
   1 Initialise Code
   1 If you have any comments, suggestions or written routines to make my crunch routines simpler to use, please let me know!
   1 ISleepNow$:
   1 ICE AGE ZON
   1 Here is how to use my Screen cruncher:
   1 HIT FIRE TO CONTINUE !!
   1 GWRONG  BLOC
   1 GPLEASE REWIND THE TAPE
   1 GLOAD ERRO
   1 GEZONE  COMPLET
   1 GETURBO  THE TORTOISE
   1 GA VISUAL IMPACT  PRODUCTIO
   1 G(C) 1992  VISUAL IMPACT
   1 For YS Mag 7 #79, July 1992
   1 FSTART THE TAP
   1 FPUBLISHED UNDER  LICENCE BY
   1 FGRAPHICS BY  JARROD BENTLEY
   1 FBHIT FIRE TO START !
   1 Exiled    
   1 EPROGRAMMED BY DAVE THOMPSON
   1 ELOADING BLOCK:
   1 David Gommeren's Screen Cruncher/Decruncher
   1 DSTOP THE  TAP
   1 D(C) 1992 PAL DEVELOPMENTS
   1 Cruncher       
   1 CrunchCode               
   1 COBJECTS COLLECTED
   1 Blown onto tape by the elusive Dr. Jon, 2344 29/04/92
   1 Balorn says"O
   1 BSPRITES BY  DENNIS MULLINER
   1 BONUS STAG
   1 BHY65TGVNJU74RFCMKI83EDX?LO92WSZ??P01QA?
   1 BHI-TEC SOFTWARE
   1 BENEMIES  KILLED
   1 Add here any crunched screen file names on this disc, for use in the 4th menu option.
   1 A wolf can be heard howling
   1 @@@ "#FEFGGC0
   1 =w$(x)=w$(x)(
   1 =(%=(4=(9>
   1 ;"hijklmnopqrs"
   1 ;"\]^_`abcdefg";
   1 ;"XP:";s4:
   1 ;"WPNS:";c(d,fo);
   1 ;"PQRSTUVWXYZ[";
   1 ;"MNY:";c(d,se);
   1 ;"MAG:";c(d,ei);
   1 ;"LVL:";c(d,tw);
   1 ;"LIFE:";c(d,si):
   1 ;"EXILED IS LOADING...":
   1 ;"DEFGHIJKLMNO";
   1 ;"DEF:";c(d,fi);
   1 ;"AMOUNT:":
   1 ;"89:;<=>?@ABC";
   1 ;"5:NORMAL":
   1 ;"3:FRENZY";
   1 ;"2:DODGE";
   1 ;"1:PARRY";
   1 ;",-./01234567";
   1 ;" 4 RET":
   1 ;" 3 QUIT";
   1 ;" 2 LOAD";
   1 ;" 1 SAVE";
   1 ;" !""#$%&'()*+";
   1 ;"            ":
   1 :flashcrunch
   1 :cobbledtogetherinstructions
   1 888888888;;;;;
   1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 888828888;;;;;
   1 4. SINCLAIR
   1 3444444444444444444<8
   1 32768 and SAVE 'screen' CODE 40000, DPEEK 32778. To display a
   1 3. KEMPSTON
   1 2. KEYBOARD
   1 11112233445566
   1 1. CONTINUE
   1 ,xpos;"&'("
   1 ,xpos;" !""";
   1 ,a(char,tw)
   1 ,a(char,d):
   1 *power)+30
   1 (l*th+(63702
   1 (l*th+(63701
   1 (d(n,si)*th+(r)):
   1 ((n+d)/tw)
   1 ((hhPP8hhp
   1 '"Hope this helps. If you have any trouble,just complain loudly tome. I'm sorry, but I simply can't write terrific instructions at0114 on tape deadline day."
   1 #Your Sinclair (Issue 79): July 1992
   1 "Turbo Demo"
   1 "To use the routines from your own programs, you'll need the file'CrunchCode,' which is CODE 32768, 780. Load your screen, CALL
   1 "SCREEN CRUNCHER/DECRUNCHER"''"
   1 "Oh, why doesn't anyone grok INFY? Eh?"
   1 "No screens DATA. Check line ";screensdata-10
   1 "File name of crunched screen ";b$:
   1 "File name of SCREEN$ ";c$:loadshow
   1 "Cruncher"
   1 "Crunched screen is ";l;" bytes long. This is a saving of ";100
   1 "Backup to tape? ";a$:
   1 "Backup to disk? ";a$:
   1 "7610"+c(c,th):
   1 "6500"+t(x1,fo)
   1 "6500"+t(door,fo)
   1 "6500"+k(x1,fo)
   1 "64261",fi:
   1 "64135",th:
   1 "40")+(c(c,tw)*tw)
   1 "22")+(c(c,tw)*tw)
   1 "21",d)=t:
   1 "19",tw)=c
   1 "":loadshow
   1  towards Chevlon, inflicting a small but poisoned wound.":
   1  strangely warm.":
   1  quickly lower in front of the exits.Water gushes in from  above, drowning all within.":
   1  past, which cause drowsinessand disorientation.":
   1  it feels smooth and         
   1  in intense pain.":
   1  history of magic.":
   1  head, who staggers back   
   1  forecful strike.":
   1  daughter has been taken   seriously ill. If you could findanything that could help I wouldbe eternally grateful.""":
   1  across the ground by a      
   1  a plea for help,""My       
   1  Several stone slabs       
   1  FIRE:    
   1  Elria, an old friend, asks, [\]"Could you give this note to ^_`my brother, Kharm if you see    him.".Chevlon agrees and Elria  hands over the message.                                )
   1  A large bat swoops downwards
   1  A dusty old tome about the  
   1  A cloud of tiny spores blow 
   1  1991 Lord Insanity/David Gommeren."'''"1 - Load, crunch and save screen."''"2 - Load, crunch and save Flash! screen."''"3 - Load, decrunch and save screen."''"4 - Load, decrunch and show screen."''"5 - Load, decrunch and show pre-determined screens."''"6 - Embarrassingly brief tips on using the routines yourself."
   1  (((((((()
   1    clothes eating away at the      flesh.":
   1    burns  through Chevlons   
   1    The Netherlands
   1    Jurriaandonk 36
   1    D. Gommeren
   1    4707 TE  Roosendaal
   1     transmit images to     
   1     Morglin. It will only ever show the truth.":
   1      winged creature high  
   1      above.":
   1       north.south.east. west. 
   1                                                                                 Z