Top 10k strings from Your Sinclair - Issue 79 - The Magnificent Seven 16 (1992)(Your Sinclair)(Side B).tzx
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7 aengtenowt 6 bengtenowt 6 ;" ": 4 o$(n)+".": 3 bcflagsdat 3 adreensdat 3 :setpalette 3 (l*th+(r)): 3 "CrunchCode" 2 t=t-d(n,fi): 2 t=t+d(n,fi): 2 screensdata: 2 r+d(n,d)*th,t 2 pager,page1 2 p$(c1)+" for "+ 2 o(n1,d)=c1: 2 o(n,tw)=e: 2 o$="Chevlon": 2 mn>o(n1,th)+th 2 mn+" daeyar.": 2 m$=k$+" hits "+y$: 2 m$=" Nothing.": 2 isleepnowt 2 d(n,tw)=th 2 d(n,tw)=d: 2 c(d,fo)=pcwp: 2 c(d,fi)=c(d,fi)+c(d,fo): 2 c(c1,th)=9 2 c(c1,si)=c(c1,si)+ 2 c(c1,se)=c(c1,se)+mn: 2 c(c,se)=c(c,se)-mn: 2 c(c,se)<mn 2 asleepnowt 2 EPERFECT BONUS: 2 (d(n,d)*th+(r)): 2 "File name of screen: ";b$: 2 "File name of compressed screen ";b$: 1 ~++Fw##p### 1 z$="standing beside an old castle.": 1 z$="outside a crumbling tower.": 1 z$="on the edge of a wide, dark lake.": 1 z$="on an old stone stairway.": 1 z$="on an old stone bridge.": 1 z$="on a worn mountain track.": 1 z$="on a winding stone staircase.": 1 z$="on a winding forest path.": 1 z$="on a twisting forestpathway.": 1 z$="on a stony hilltop.": 1 z$="on a stone bridge over a deep chasm.": 1 z$="on a steep hilly path.": 1 z$="on a sparsely woodedhillside.": 1 z$="on a mist shrouded hillside.": 1 z$="on a high mountain pass.": 1 z$="on a grassy hillside.": 1 z$="on a dreary, lonely hilltop.": 1 z$="on a cumbling path with a terrifying drop below.": 1 z$="on a cheerless mountainside": 1 z$="on a boulder strewn hillside.": 1 z$="in the middle of a circle of tall standing stones.": 1 z$="in the hall of the moon.": 1 z$="in the hall of flames.": 1 z$="in an old church.": 1 z$="in an empty cottage.": 1 z$="in a wide stone corridor.": 1 z$="in a wide misty valley.": 1 z$="in a wide clearing.": 1 z$="in a twisting passageway.": 1 z$="in a tangled forest choked with a thick layer of brambles.": 1 z$="in a small stone house.": 1 z$="in a small bare room.": 1 z$="in a sheltered dry cave.": 1 z$="in a ruined stone tower.": 1 z$="in a roughly hewn cavern.": 1 z$="in a leafy glade.": 1 z$="in a large arched hallway.": 1 z$="in a huge cavern, the top of which is hidden in the darkness.": 1 z$="in a dark, thickly wooded area.": 1 z$="in a dark, flooded cavern.": 1 z$="in a dark, dreary wood.": 1 z$="in a dark room.": 1 z$="in a dark hollow littered with moss covered stones.": 1 z$="in a cramped prison cell.": 1 z$="in a circular stone room.": 1 z$="in a busy cobbled street.": 1 z$="beside a shallow clear pool.": 1 z$="amongst huge oaktrees.": 1 z$="'s spell misfires.": 1 z$=" narrowly misses.": 1 z$=" misses completely.": 1 xpos=xpos+3 1 xg=c(def,fo)* 1 xg=(t(x1,tw)*fi): 1 xg=(k(x1,tw)*fi): 1 x$(x)=w$(j+88 1 x$(x)=w$(j+83 1 x$(x)=w$(j+73 1 x$(x)=w$(j): 1 x$(f)=" ": 1 x 1 w$(start)(1 1 the zombieC 1 th;w$(c+21 1 th;"Chevlon ": 1 t(x1,th)=e: 1 t(x1,th)=e 1 t(door,th)>e 1 start=start+1 1 si;w$(c+21 1 setpalette 1 s$="Chevlon" 1 ring headbandbrooch stone new key red key blue keyhorn cloak belt sphere paintingflute gauntletscroll lock kitnote leaf helm sceptre money Chevlon Irizarg TharagonDewlyn Thorne Torrog Flame Rothric Elwick Balorn Thurok Tulwyn Felinor Urthag Liundae Kharm Oruthu Elria Erkris Thiun ghoul spectre zombie vampire wraith skeletonghost werewolfbig orc troll wolf giant dragon drake centaur spider wyvern bear lion red wolfharpy 8door 8door 9door 9door 0door 0door :door :door ;door ;door Attack Close Disarm Examine Open Pick lckRemove Spell Wait Wear Help Buy Give Sell Swap Cure Analyse Detect TPick lckHeal Disarm TTru HealWater BlConfuse Ice BoltMoney Fire BltFriend Dark Blt 1 r+d(n,si)*th,t: 1 power=splvl*si+(c(c,tw)*fi) 1 pic 1 phhPxxhh(( 1 pcwp=c(d,fo): 1 pcdef=c(d,fi) 1 pager=32777 1 pager,page2:loadshowall 1 pager,page1:loadshowall 1 p$(t)+" says,""No."".": 1 p$(t)+" dies.": 1 p$(q)+".": 1 p$(q)+" is dead.": 1 p$(n)+" says""" 1 p$(f)+" says,""Hello.""": 1 p$(f)+" goes "+d$(i*si+d 1 p$(f)+" enters.": 1 p$(def)+"'s money.": 1 p$(c1)+".": 1 p$(c1)+" says,""Thank you."".": 1 p$(c1)+" looks puzzled.": 1 p$(c1)+" feels stronger.": 1 p$(c1)+" feels refreshed.": 1 p$(c1)+" feels invigorated.": 1 p$(c1)+" believes "+s$: 1 p$(c1)+" "+ 1 p$(c)+" says,""": 1 p$(c)+" is carrying:": 1 p$(c)+" goes "+d$(dir*si+d 1 p$(c)+" gets 8 daeyar.": 1 p$(c)+" find's no other magic.": 1 p$(c)+" enters.": 1 p$(at)+" takes "+ 1 o(n1,th)>mn 1 o(n1,d)=c: 1 o(n,tw)=d: 1 o(f,d)=def 1 o(d(n,th),d) 1 o$(q)+".": 1 n=d(n,si): 1 muse=muse+d: 1 mn<o(n1,th) 1 main 1 mag=mag+d: 1 m$=y$+" mortally": 1 m$=v$+"The dragon you mention has only ever appeared in legends.""": 1 m$=v$+"Nobody has seen oneof those dragons for hundreds ofyears, you're wasting your time.""": 1 m$=v$+"I've heard rumours that a dragon like the one you speak of has been sighted beyondthe mountains to the south.""": 1 m$=v$+"I have no": 1 m$=v$+"I don't know": 1 m$=u$+"west.": 1 m$=u$+"south.": 1 m$=u$+"north.": 1 m$=u$+"east.": 1 m$=s$+" wears the "+ 1 m$=s$+" unlocks the door.": 1 m$=s$+" takes the "+ 1 m$=s$+" sells the "+ 1 m$=s$+" says,""No."".": 1 m$=s$+" removes the "+ 1 m$=s$+" prepares "+g$(n): 1 m$=s$+" opens the door.": 1 m$=s$+" is struck on the chest": 1 m$=s$+" is sent sprawling": 1 m$=s$+" is knocked to the floor": 1 m$=s$+" is knocked down by two": 1 m$=s$+" hasn't enough money.": 1 m$=s$+" gives the "+ 1 m$=s$+" gives "+ 1 m$=s$+" fails.": 1 m$=s$+" drops the "+ 1 m$=s$+" does not have the": 1 m$=s$+" disarms the trap.": 1 m$=s$+" closes the door.": 1 m$=s$+" can't wear that.": 1 m$=s$+" buys the "+ 1 m$=m$+"No."".": 1 m$=m$+"I'm not going": 1 m$=m$+"Get lost!"".": 1 m$=m$+" swings wildy,": 1 m$=m$+" stumbles over in a": 1 m$=m$+" recieves a weak blow to": 1 m$=m$+" lunges forward,": 1 m$=m$+" is struck on the leg.": 1 m$=m$+" is sent sprawling": 1 m$=m$+" is knocked to the": 1 m$=m$+" is hit firmly on the": 1 m$=m$+" completely": 1 m$=m$+" " 1 m$=k$+"'s firm strike": 1 m$=k$+" viciously": 1 m$=k$+" stuns "+y$: 1 m$=k$+" inflicts a crushing": 1 m$=k$+" delivers a strong": 1 m$=k$+" deals a powerful": 1 m$=k$+" cuts "+y$+"'s": 1 m$=k$+" attacks "+y$+".": 1 m$="}~hevlon is "+z$: 1 m$="wounded, drops to the floor.": 1 m$="with a blow to the shoulder.": 1 m$="to do that."".": 1 m$="the side.": 1 m$="strikes "+y$+" on the": 1 m$="squarely on the chest with a [\]fine strike. ^_`": 1 m$="small fireballs, which seem to have come from above.": 1 m$="slicing through thin air.": 1 m$="several feet across the room by a lightning bolt.": 1 m$="right key.": 1 m$="on the side of the neck.": 1 m$="misses.": 1 m$="is a good friend.": 1 m$="help for the likes of you.""": 1 m$="from "+ 1 m$="floor by a strong blast.": 1 m$="daeyar.": 1 m$="classless display of combat.": 1 m$="chest and staggers back.": 1 m$="causes a deep cut on the leg.": 1 m$="by three razor sharp darts.": 1 m$="by a spike which springs from a cleverly hidden hole.": 1 m$="but loses balance.": 1 m$="blow to the stomach.": 1 m$="blow to the side.": 1 m$="blow to the leg.": 1 m$="arm, which starts bleeding.": 1 m$="anything that could help,sorry.""": 1 m$="[\] More than a dozen spikes ^_` shoot through the ceiling, piercing everything in the room.": 1 m$="Water seeps through the roof.": 1 m$="Time slowly passes....": 1 m$="There is nothing to unlock.": 1 m$="There is nothing to open here.": 1 m$="There is nothing locked here.": 1 m$="There is no escape yet.": 1 m$="There is an ugly stone statue here.": 1 m$="There is a trap nearby.": 1 m$="There is a faint trickle of water.": 1 m$="There are no traps here.": 1 m$="The trees gently sway in the breeze.": 1 m$="The trap is already disarmed.": 1 m$="The sky is alive with the sound of birds.": 1 m$="The path is carpeted with a thick layer of leaves.": 1 m$="The passage has been flooded.": 1 m$="That way is blocked.": 1 m$="That spell requires too much magic.": 1 m$="Stalactites hang menacingly downwards.": 1 m$="Shadows gently flicker in the torchlight.": 1 m$="Set into the hillside are doublesteel doors with silver runes upon them.": 1 m$="On an old shop hangs a note which reads,""Dariniun the seer is unavailible at the moment dueto unforseen circumstances."".": 1 m$="Of shiny brass.": 1 m$="No traps are detected.": 1 m$="Mighty stone pillars hold up the roof.": 1 m$="It's already closed.": 1 m$="It is strangely quiet here.": 1 m$="It is not being worn.": 1 m$="It is already being worn.": 1 m$="Game aborted.": 1 m$="Foul smelling fungi clings to the walls.": 1 m$="Flames can be made out far below.": 1 m$="Chevlon makes good the escape.": 1 m$="Chevlon is told in no uncertain terms what to do with the idea.": 1 m$="Chevlon is engulfed and burnt toa cinder, the flames die away.": 1 m$="Chevlon can see:": 1 m$="An old sycamore overhangs the water, it's leaves shimmer with a silverish light.": 1 m$="A small stream trickles past.": 1 m$="A narrow river flows steadily onwards.": 1 m$="A fallen tree lies across the path.": 1 m$="A cool wind blows past.": 1 m$="A chill wind sweeps past.": 1 m$="A beautiful waterfall cascades over smooth rocks.": 1 m$="; The pool has a wonderous < soothing effect on Chevlon's = aching body. >": 1 m$="#$% Unusual runes have been &_/ scratched onto it.": 1 m$="""The stone wall to the west is an illusion"",says the ring.": 1 m$="""The cavern wall to the south isan illusion"",says the ring.": 1 m$="""The cave wall to the north is an illusion"",says the ring.": 1 m$=" Useful for getting past locked doors.": 1 m$=" The stone gives protection against flames.": 1 m$=" The statue turns to face Chevlon. Its icy glare causes instant paralysis.": 1 m$=" The ring detects illusions.": 1 m$=" The helm aids trap disarming.": 1 m$=" The headband protects against mind attacks.": 1 m$=" The end is carved in the [\] shape of a ram's head. ^_`": 1 m$=" The deadly acidic water 1 m$=" The brooch protects the holder from certian poisons.": 1 m$=" Silver, in the shape of #$% five intertwined oak &_/ leaves.": 1 m$=" Of a dull blue crystal.": 1 m$=" Hard luck! It's in a strange language.": 1 m$=" Hand held,quite well decorated.": 1 m$=" Four large stone slabs fall #$%from above, killing &_/everything.": 1 m$=" Flames shoot through small gapsin the floor.": 1 m$=" Finely carved bone, set [\] with three emeralds. ^_`": 1 m$=" Felinor approaches Chevlon with 1 m$=" Elria, an old friend, asks, [\]""Could you give this note to ^_`my brother, Kharm if you see him."".Chevlon agrees and Elria hands over the message.": 1 m$=" Dark green and severely weather beaten.": 1 m$=" Chevlon, hearing something frombehind, turns round to see a small dragon no more than ten feet long.": 1 m$=" Chevlon's quest ends without success.": 1 m$=" Chevlon startles several deer which quickly dart away.": 1 m$=" Chevlon spots a huge 1 m$=" Chevlon quickly takes out the sphere and holds it towards the dragon, which cautiously backs away, to transmit an image of itto Morglin. Chevlon has won the bet. The quest is over....": 1 m$=" Chevlon notices some faint [\] lights dancing about between^_` the trees.": 1 m$=" Chevlon mind begins to feel very tired.": 1 m$=" Chevlon hears a high pitched howl which is disturbingly close.": 1 m$=" Chevlon gives the leaf to Felinor ,""Here try this."". Felinor's face lights up,""Thanksfor your help, I'll go and try this right away."". Felinor leaves.": 1 m$=" Chevlon feels calm and relaxed here.": 1 m$=" Chevlon can use it to 1 m$=" Chevlon beckons to Kharm,""Here,take this note, its from your sister."" Kharm takes the note ;and thanks Chevlon. As Kharm <reads the note, a smile appears=on his face, though he refuses >to reveal anything.": 1 m$=" Cehvlon,hearing something from behind turns round to see a small dragon, no more than ten feet long.": 1 m$=" Carved from maple wood.": 1 m$=" An opaque green stone.": 1 m$=" An eagle soars past overhead.": 1 m$=" Almost perfectly spherical, 1 m$=" A snakes head is etched on the front.": 1 m$=" A slightly ripped landscape.": 1 m$=" A drelnie leaf, useful for healing.": 1 m$=" A dagger sized unicorn's horn.": 1 m$=" A bit dented, but should serve its purpose.": 1 lpage1*16384 1 loadshowall 1 lengte=32778 1 l$="0000": 1 l$(tw)="1": 1 l$(tw)="1" 1 l$(th)="1" 1 l$(i)="1": 1 l$(fo)="1": 1 l$(fo)="1" 1 l$(d)="1": 1 l$(d(n,fo))="1": 1 l$(d(n,fo))="0": 1 k(x1,th)=d: 1 k(x1,fo)>e 1 k(door,th)=d 1 in the distance.": 1 i1>t(x1,tw) 1 i1>k(x1,tw) 1 i(cr+o)=e 1 huse=huse+d: 1 ht=atstr-c(def,fi): 1 hits=hits+d: 1 flashcrunch 1 e;" ": 1 disarm trap. true heal. a water bolt.confuse. an ice bolt. create money.a fire bolt. good friend. a dark bolt. 1 dir*si+si): 1 data 1 d;"More...": 1 d(x1*tw,tw)=th: 1 d(n,tw)=tw 1 d(n,tw)=th: 1 d((x1*tw)-d,tw)=th: 1 cure. analyse. detect trap. pick lock. heal. 1 crunched screen, load it to 40000 and POKE 32777,IN 252 BAND 31.Then CALL 32771." 1 creensdata 1 colour 1 cobbledtogetherinstructions: 1 cengtenowt 1 c(t,si)>c(t,tw)*fi+ei 1 c(t,si)=c(t,tw)*fi+ei 1 c(t,ei)>c(t,tw)*se 1 c(t,ei)=c(tw,ei)*se 1 c(n,th)>fo 1 c(f,d)>108 1 c(f,d)=c(f,d)+l(i+63 1 c(f,d)=c(f,d)+l(i+49 1 c(f,d)<270 1 c(def,tw)=g: 1 c(def,si)=c(def,si)-ht: 1 c(def,si)<d 1 c(def,se)>e 1 c(d,tw)=c(d,tw)+d: 1 c(d,si)=c(d,si)-fi: 1 c(d,si)=c(d,si)-d 1 c(d,si)=c(d,si)+fi: 1 c(d,si)=c(d,si)+d: 1 c(d,si)=c(d,si)+15 1 c(d,fo)=e: 1 c(d,fo)=c(d,fo)-2 1 c(d,fo)=c(d,fo)+th: 1 c(d,fo)=c(d,fo)*tw: 1 c(d,fo)/tw: 1 c(d,fi)=pcdef: 1 c(d,fi)=pcdef 1 c(d,fi)=c(d,fi)+tw: 1 c(d,fi)/tw: 1 c(d,ei)=e: 1 c(d,ei)=c(d,tw)*se: 1 c(d,ei)=c(d,ei)+se: 1 c(d,ei)=c(d,ei)+d: 1 c(c1,tw)=g: 1 c(c1,th)=e: 1 c(c1,si)=c(c1,si)-i: 1 c(c1,si)=c(c1,si)+fi: 1 c(c1,si)<1 1 c(c1,se)=c(c1,se)-mn: 1 c(c1,se)<mn 1 c(c1,fi)=c(c1,fi)-th: 1 c(c,tw)=g: 1 c(c,th)>fo 1 c(c,th)<fi 1 c(c,si)=c(c,si)-15 1 c(c,se)=c(c,se)+mn: 1 c(c,se)=c(c,se)+ei: 1 c(c,ei)=c(c,ei)-splvl 1 c(c,ei)<splvl 1 c(c,d)=c(c,d)+off 1 c(at,se)=c(at,se)+c(def,se): 1 c$="the "+ 1 bsngtenowt 1 bsleepnowt 1 border 1 beside a shallow clear pool.L 1 bcflagnowt 1 atstr>c(def,fi) 1 atstr=c(at,fo)+i 1 aengtesdat 1 acflagsdat 1 a(char,th): 1 a$=x$(x)(d 1 ^(l/245.92 1 Your Sinclair 1 When decrunching a screen: 1 When crunching a screen: 1 Used with Permission. Whose, we're not telling. 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU 1 UUUUUUUUUUUUUUUU 1 Turbo The Tortoise (Demo) 1 Turbo Demo 1 This program was written by 1 There is a door to the 1 Take it away David...: 1 TZXed by Andrew Barker0 1 TO THE START OF SIDE 2, THE 1 Screen Squash (Sam Coupe) 1 Public Domain 1 Phone 31 - (0)1650 - 44147: 1 PREHISTORIC ZON 1 My address is: 1 Magazine Covertape 1 Lord Insanity/David Gommeren, 23rd April 1991: 1 Load the crunched screen at 40000, poke the page the new screen must came into 32777 and call 32771, if the cruncher suspects an error (because it was not an crunched screen you loaded at 40000) it stores FFFF at 32778/9: 1 Just make sure your screen is currently displayed, then CALL 32768, it destroyes your screen, and will store the length of your new screen at 32778/9 (hi/low): 1 Initialise Code 1 If you have any comments, suggestions or written routines to make my crunch routines simpler to use, please let me know! 1 ISleepNow$: 1 ICE AGE ZON 1 Here is how to use my Screen cruncher: 1 HIT FIRE TO CONTINUE !! 1 GWRONG BLOC 1 GPLEASE REWIND THE TAPE 1 GLOAD ERRO 1 GEZONE COMPLET 1 GETURBO THE TORTOISE 1 GA VISUAL IMPACT PRODUCTIO 1 G(C) 1992 VISUAL IMPACT 1 For YS Mag 7 #79, July 1992 1 FSTART THE TAP 1 FPUBLISHED UNDER LICENCE BY 1 FGRAPHICS BY JARROD BENTLEY 1 FBHIT FIRE TO START ! 1 Exiled 1 EPROGRAMMED BY DAVE THOMPSON 1 ELOADING BLOCK: 1 David Gommeren's Screen Cruncher/Decruncher 1 DSTOP THE TAP 1 D(C) 1992 PAL DEVELOPMENTS 1 Cruncher 1 CrunchCode 1 COBJECTS COLLECTED 1 Blown onto tape by the elusive Dr. Jon, 2344 29/04/92 1 Balorn says"O 1 BSPRITES BY DENNIS MULLINER 1 BONUS STAG 1 BHY65TGVNJU74RFCMKI83EDX?LO92WSZ??P01QA? 1 BHI-TEC SOFTWARE 1 BENEMIES KILLED 1 Add here any crunched screen file names on this disc, for use in the 4th menu option. 1 A wolf can be heard howling 1 @@@ "#FEFGGC0 1 =w$(x)=w$(x)( 1 =(%=(4=(9> 1 ;"hijklmnopqrs" 1 ;"\]^_`abcdefg"; 1 ;"XP:";s4: 1 ;"WPNS:";c(d,fo); 1 ;"PQRSTUVWXYZ["; 1 ;"MNY:";c(d,se); 1 ;"MAG:";c(d,ei); 1 ;"LVL:";c(d,tw); 1 ;"LIFE:";c(d,si): 1 ;"EXILED IS LOADING...": 1 ;"DEFGHIJKLMNO"; 1 ;"DEF:";c(d,fi); 1 ;"AMOUNT:": 1 ;"89:;<=>?@ABC"; 1 ;"5:NORMAL": 1 ;"3:FRENZY"; 1 ;"2:DODGE"; 1 ;"1:PARRY"; 1 ;",-./01234567"; 1 ;" 4 RET": 1 ;" 3 QUIT"; 1 ;" 2 LOAD"; 1 ;" 1 SAVE"; 1 ;" !""#$%&'()*+"; 1 ;" ": 1 :flashcrunch 1 :cobbledtogetherinstructions 1 888888888;;;;; 1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888 1 888828888;;;;; 1 4. SINCLAIR 1 3444444444444444444<8 1 32768 and SAVE 'screen' CODE 40000, DPEEK 32778. To display a 1 3. KEMPSTON 1 2. KEYBOARD 1 11112233445566 1 1. CONTINUE 1 ,xpos;"&'(" 1 ,xpos;" !"""; 1 ,a(char,tw) 1 ,a(char,d): 1 *power)+30 1 (l*th+(63702 1 (l*th+(63701 1 (d(n,si)*th+(r)): 1 ((n+d)/tw) 1 ((hhPP8hhp 1 '"Hope this helps. If you have any trouble,just complain loudly tome. I'm sorry, but I simply can't write terrific instructions at0114 on tape deadline day." 1 #Your Sinclair (Issue 79): July 1992 1 "Turbo Demo" 1 "To use the routines from your own programs, you'll need the file'CrunchCode,' which is CODE 32768, 780. Load your screen, CALL 1 "SCREEN CRUNCHER/DECRUNCHER"''" 1 "Oh, why doesn't anyone grok INFY? Eh?" 1 "No screens DATA. Check line ";screensdata-10 1 "File name of crunched screen ";b$: 1 "File name of SCREEN$ ";c$:loadshow 1 "Cruncher" 1 "Crunched screen is ";l;" bytes long. This is a saving of ";100 1 "Backup to tape? ";a$: 1 "Backup to disk? ";a$: 1 "7610"+c(c,th): 1 "6500"+t(x1,fo) 1 "6500"+t(door,fo) 1 "6500"+k(x1,fo) 1 "64261",fi: 1 "64135",th: 1 "40")+(c(c,tw)*tw) 1 "22")+(c(c,tw)*tw) 1 "21",d)=t: 1 "19",tw)=c 1 "":loadshow 1 towards Chevlon, inflicting a small but poisoned wound.": 1 strangely warm.": 1 quickly lower in front of the exits.Water gushes in from above, drowning all within.": 1 past, which cause drowsinessand disorientation.": 1 it feels smooth and 1 in intense pain.": 1 history of magic.": 1 head, who staggers back 1 forecful strike.": 1 daughter has been taken seriously ill. If you could findanything that could help I wouldbe eternally grateful.""": 1 across the ground by a 1 a plea for help,""My 1 Several stone slabs 1 FIRE: 1 Elria, an old friend, asks, [\]"Could you give this note to ^_`my brother, Kharm if you see him.".Chevlon agrees and Elria hands over the message. ) 1 A large bat swoops downwards 1 A dusty old tome about the 1 A cloud of tiny spores blow 1 1991 Lord Insanity/David Gommeren."'''"1 - Load, crunch and save screen."''"2 - Load, crunch and save Flash! screen."''"3 - Load, decrunch and save screen."''"4 - Load, decrunch and show screen."''"5 - Load, decrunch and show pre-determined screens."''"6 - Embarrassingly brief tips on using the routines yourself." 1 (((((((() 1 clothes eating away at the flesh.": 1 burns through Chevlons 1 The Netherlands 1 Jurriaandonk 36 1 D. Gommeren 1 4707 TE Roosendaal 1 transmit images to 1 Morglin. It will only ever show the truth.": 1 winged creature high 1 above.": 1 north.south.east. west. 1 Z